SETH RICHARDSON
DESIGN SOPHOMORE / DES 3515 DESIGN RESEARCH STUDIO
A push to innovate as designers requires not only a high level of creativity, but also an observative practice and study of the world around you. In the past the latter has been hard for me to understand as my natural tendency is to dive into new works and learn along the way. Fluid Motions, a design study of Stansbury Island, has been an effort to fuse my natural design process with aspects of design that don’t come as naturally to me. Rather than going in blind I researched some of the historical elements of the area and considered what I might find upon arrival. I was initially drawn to the materials readily available on the island in particular clay. I then chose to narrow my research on the natural clay deposits on the Island. What I found exciting about the clay was its different properties and how it flowed when mixed with water. Seeing this aspect I began working to refine the clay and was left with a smooth slurry free of larger impurities like rocks and leaves. I thought of the many conventional and unconventional uses for this slurry and worked to open my mind to the many possibilities available. What caught my eye though was the way clay builds upon itself and clings messily to the surface of what it flows across. I began exploring how I could express this to others and create something for others to enjoy. What I decided upon was a small desktop fountain and a large projection of the image to convey mass and larger than life qualities. I loved the idea of something so small being depicted as massive, giving people a chance to dive into the small reflection of Stansbury Island I had created. I knew I wanted it to be interactive as well so I projected the video onto the floor with a large vat of the excess slurry in the middle encouraging participants to feel the clay and leave their mark on the space. In the end I found I was much more interested in the experiential qualities of the Island and wished to pursue how to give that to others. While the project only lasted for a couple of weeks I feel that I have learned many new ways on how to approach design and the nuanced life of a Designer. Although the experience for viewers only lasted five to ten minutes, the time that I spent creating it was priceless to me.